Rewardify is bringing the age-outdated enticements of hard cash sweepstakes to cellular games. The corporation is supplying prizes of $5-to-$10 for players who are the initially 25 to gather trophies in its video games.
The Seattle corporation gives an distinct way to monetize absolutely free-to-engage in game titles and encourage neighborhood exercise in titles in which it’s really hard to get men and women to occur back in an extremely-aggressive marketplace. The enterprise signifies a novel way to utilize an old design to a new type of enjoyment. And it is supplying out hundreds of dollars a day to players.
So far, the company’s choices on iOS and Android contain match-3 puzzle online games Match to Win and Lucky Match, as effectively as Text to Acquire. Marketing revenue supports the online games, and players really don’t have to dig deep into their pockets in purchase to preserve on playing somethign that they appreciate.
The company is the brainchild of entrepreneurs Deb Smith of San Diego, California and Michael Marr in Seattle. The serious-dollars sweepstakes reward complies with point out regulations since, contrary to gambling (which needs a license), there is no dollars wagered by the players, Marr explained in an job interview with GamesBeat. Entry to the online games is no cost. Though the online games could have to have talent or have random outcomes, gamers can earn actual revenue that they can cash out.
Marr, the chief functioning officer, claimed that the corporation desires to be the most reliable true money application in the free of charge-to-perform video game current market. The hope is to instill self confidence in gamers that they can belief Rewardify and its Hard cash Sprint to fork out out income when identified as for.

Over: Match to Gain is a sweepstakes-based mostly match-3 mobile video game.
Graphic Credit: Rewardify
“There are bad actors in this room and we are striving to be the reliable firm listed here,” mentioned head of user acquisition Dan Brosseau in an job interview with GamesBeat. “We’re looking at phenomenal outcomes.”
Each and every working day at 9 a.m. Pacific and 4 p.m., gamers enter a sweepstakes to be amid the initial 25 competitors to accumulate a specific amount of in-video game trophies, ensuing in prizes ranging from $5 to $10. The hope is that players will continue on to make development in a sport and occur again to it, enticed by the rewards.
Players that usually delight in dollars sweepstakes applications, are usually properly versed in the common characteristics this kind of as scratch-off tickets and prize wheels that this style is regarded for. Smith earlier released on the web travel business NetTrav, when Marr labored at organizations these as Glu on titles such as Deer Hunter 2014 and Dino Hunter.
Soon after leaving Glu, Marr mentioned he recognized you have to have a exceptional benefit proposition to make any kind of dent in the cell sport current market, which is in a consolidation period with superior expenditures for consumer acquisition. He satisfied Smith through pals and saw the value of bringing benefits to the gaming room.
In 2017, they fashioned a startup centered in the vacation organization for a whilst. Then they designed a match-3 video game, Jet Set Gold. Through 2020, the organization rebranded it as Match to Earn and extra the sweepstakes options with income benefits. During 2020, the business experienced far more than 2.5 million downloads, and it has 200,000 scores with an ordinary rating of 4.4 stars-out-of 5.
“The product will work seriously very well,” Marr stated.

Higher than: Rewardify’s Dollars Sprint arms out $5 to $10 benefits to gamers.
Image Credit rating: Rewardify
The games concentrate on women of all ages who are 35 or more mature, mentioned Brosseau.
All those women of all ages may typically transform to social event online games or informal applications. Because the prizes are tiny, state rules do not have to have the company to post a bond for the funds, removing a barrier for the game titles. Rewardify confirms whether or not it is legal for gamers to participate in a sweepstakes in their states. Rivals include things like Lucktastic in scratch-off sweepstakes games. Rewardify doesn’t have any in-app purchases this kind of as loot bins, which have grow to be controversial as some say it can be an addictive kind of gambling.
“Our product or service is completely centered on advert monetization,” Marr said. “It just gets rid of any dialogue all around that regulatory worry.”
The company has 6 workforce. Brosseau explained it is arranging contingencies for obtaining players in mild of Apple’s alterations in choose-in rules for the Identifier for Advertisers (IDFA). That will make it tougher to target adverts at men and women in favor of privacy. While Brosseau is likely right after social casino game gamers, he thinks the change will not be also disruptive to the company’s advancement.
“We’re ready for what ever Apple initiates below,” he explained.

Previously mentioned: Rewardify saw 2.5 million downloads in 2020.
Impression Credit: Rewardify
“You know, you heard Mike now it is all set up. But we are really having to pay people, we’re not below to, to gimmick you on a clickbait advert, and you will by no means see $1 there is numerous means that a user can play our titles and gain money. And we are looking at that, you know, all over again, countless numbers of pounds a working day are being specified absent to our players. And which is the concept. That is the story. That is the momentum that we’re seeking to piggyback off of, simply because, once again, for every, you know, a single application that we have that the genuine revenue app, there is dozens, if not hundreds of negative actors coming on the merchants that we have to contend towards, and have to individual ourselves from.”
In 2020, the corporation will broaden its portfolio of game titles.
Rewardify has no strategies to elevate revenue at the moment, but it may perhaps seem for strategic partners, Marr stated.
“We’re observing some definitely good advancement,” Marr said. “We’ve found a delighted medium in between large-user acquisition video games and hypercasual game titles.”
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